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AI Insights · Timothy · June 2024

Top 5 Shoot'em Up Games on Android in France - Q2 2024

In Q2 2024, the top 5 Shoot'em Up games on Android in France showed varied performance trends in downloads, revenue, and active users.

Top 5 Shoot'em Up Games on Android in France - Q2 2024

During the second quarter of 2024, the top five Shoot'em Up games on the Android platform in France demonstrated diverse performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Zombie.io - Potato Shooting saw a significant increase in revenue, starting at around $5.2K in early April and peaking at nearly $34K in early June. Downloads also showed a notable spike, especially in late April with 31.3K downloads, although they tapered off to around 5.9K by the end of June. The game’s weekly active users followed a similar trend, starting at 3.8K in early April and reaching a high of 45.1K in late April, before declining to approximately 19.2K by the end of the quarter.

Zombie Waves experienced steady revenue growth throughout the quarter, beginning at about $7.8K in early April and increasing to roughly $11.2K by the end of June. Downloads remained relatively stable, fluctuating between 1.6K and 2.8K. Weekly active users also showed a consistent upward trend, starting at 10.9K in early April and peaking at 14.4K by mid-June.

Survivor.io had a stable revenue flow, beginning at about $5.7K in early April and maintaining around $8.1K by early June, before slightly decreasing to $5.7K by the end of the month. Downloads showed an initial increase, peaking at 3.8K in late April, and then varied between 2.1K and 3.4K. The game's weekly active users started at 35.9K in early April, fluctuated throughout the quarter, and ended at approximately 23.8K.

Azur Lane had a varied revenue pattern, peaking at $16.2K in mid-May and ending the quarter at around $3.9K. Downloads were relatively low, with a peak of 756 in late April. Weekly active users remained fairly stable, starting at 1.9K in early April and ending at about 1.9K by the end of June.

Heroes vs. Hordes: Survivor showed consistent revenue, starting at $6.9K in early April and peaking at about $7.8K in early June, before slightly decreasing to $4.5K by the end of June. Downloads showed a steady increase, reaching a peak of 2.9K in mid-June. Weekly active users also saw growth, starting at 8.4K in early April and peaking at around 11.9K by mid-June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024